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To start the
game each player rolls a single die. The player
with a higher roll makes the first move, using
that die roll along with the roll of his opponent.
If equal numbers come-up, the server re-rolls
until the dice turn-up different numbers. After
the first roll, the players throw two dice
and alternate turns.
The role of the
dice indicates how many points the dealer has
to move his checkers. For example, on a roll
of four and two, one checker can be moved four
points, while another checker can be moved
two points. |
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Both numbers of a roll should be played, if legally permisible.If only one number can be played, the player must play that number. When either number can be played but not both, the higher number must be played, and if neither number can be played, the player will lose his turn. To move a checker, a player would click on it with the mouse, drag it to the destination point and then release the mouse. With a default view, own checkers move counter-clock-wise, while opponent's checkers move clock-wise.
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If the
same number appears on both the dice, the player have to move
twice the usual numer of moves. e.g If both the dice get the
numbers as 4 & 4, the player have 4 Fours to move. |
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A "blot" is a point occupied by a single checker. If the opponent's checker lands on a blot , the blot has been "hit" and is placed on the "bar".
A player who has one or more checkers on the bar must "enter" all of them into the opponent's home board before moving any checkers on the board. A checker is entered according to the number of the rolled dice, provided that point is not occupied by two or more of the opponent's checkers.
If a player has a checker on the bar and neither of the points is open, he loses his turn. If some checkers on the bar can be entered but not all of them, the player must enter as many as he can, then forfeit the remainder of his turn.
When the player enters the last checker, he can play the unused numbers on the dice by moving either the entered checker or a different one. |
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